![]() Mobility and communication will be priceless on the battlefield.Īs someone who has fallen out of MOBAs because of how much investment they require, I couldn't possibly me more excited for Heroes of the Storm. Blizzard's design decisions are turning this into a game that make it more team-focused than any other MOBA game on the market. League of Legends and Dota 2 each have their own personality, but appear related when compared to HotS. The major point to make here is that HotS is trying to craft something of its own. Personally, I see them being much more popular than League of Legends' The Crystal Scar and The Twisted Treeline. It proved action-packed with both teams converging on central points to see who can come out on top. During BlizzCon there was a live match where the developers went head-to-head on Blackheart's Bay where combat was centered around spawned treasure chests. The current list of battlegrounds is much more varied than what's seen in other MOBAs. I know it worked out for me as I went 12-0 during my first match.Īlthough I only played a single battleground ( HotS' name for maps), there will be at least four at launch along with a level editor similar to StarCraft 2's. It feels very familiar from a gameplay standpoint so you can carry your expertise over. Moving around, last-hitting, and poking lane enemies is quick and intuitive thanks to the utilization of the same engine that powers StarCraft 2. In terms of gameplay, it contends with the best of them. You can hearthstone at any time and heal up before quickly riding back to battle on your mount. This shared experience further increases the fast-pace of the game by keeping you in combat. That doesn't mean you won't be going back to base, though. You can still become very powerful, but you won't become an unstoppable snowball while your team runs around pretending they're useful. That means that as you play a match you become more powerful along with your team. Rather than it being earned on a per-character basis, it's team-wide. One of the most dramatic changes to the formula is how HotS handles experience. These choices are made on-the-fly and are HotS' equivalent to item builds. I increased my character's attack power and even unlocked Blood Fury, an ability that significantly increased my damage for a short period off time. These are much more than just increasing the power of your core abilities, too. Instead, for each level I gained I was able to select from one of three choices for specializing my character. Also, the lanes are much closer together to minimize travel.įurther separating it from other games of the genre, there is no store to purchase items from. Instead, the game gives every player a mount to use for faster travel, making lane-switching and ganks something everyone can do. The map I played on used the three-lane style that we've become accustomed to over the years, but had some qualities about it that significantly change the metagame. I felt right at home as I used multi-shot to clear creep waves during pushes, and vaulted to get away from danger. Playing as Valla, I had access to several Demon Hunter abilities, and my familiarity with the class from Diablo 3 proved useful. ![]() After some serious contemplation I chose Valla ( Diablo 3 Demon Hunter) because I have a lot of experience with ranged characters in MOBAs.Īs you might suspect, this is a game deeply rooted in Blizzard's IPs, and therefore even the character abilities are familiar. Every hero in HotS appears very fun to play, from Arthas to Tassadar. You can even play as Diablo for crying out loud. The current list might only have 18 characters, but each of them are awesome in their own right and vary in specialty (support, damage, tank, etc.). Truthfully, I've never had so much trouble choosing a character before. My playtime with the HotS demo began with a few minutes spent at the character selection screen. I had a chance to sit down with Blizzard's upcoming MOBA game during BlizzCon 2013 to see just what the masterminds at Blizzard have come up with, and the results were extremely positive. Riot Games ( League of Legends) and Valve ( Dota 2) have both proven their worth in the market, and now Blizzard is hoping to take a swing at it with Heroes of the Storm. MOBA games such as League of Legends have grown rapidly in popularity during the past few years, so much that they annually make hundreds of millions of dollars despite being free-to-play.
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